![]() ![]() Roberts mentioned that a working build with Persistent Entity Streaming has been demonstrated internally last week. That means that you could drop a gun or a med pen in a forested area on Microtech and return several days later after logging out to find the gun or med pen still there (assuming another player didn’t grab them!). With PES we are recording the state of every dynamic object in the game, irrelevant of whether it is “owned” or held by a player. So, when you log out (or if the server crashes), the item will not be there when logging on or re-joining. However, if you drop or place something loosely, even inside a ship you own, it won’t be associated with any player inventory. ![]() If you’ve physically attached an item inside your vehicle, say a rifle to a weapons rack, when you log out or stow the vehicle it will remember all the attached items and anything in that vehicle’s virtual inventory. Up until now, all persistence in the game has been tied to a player’s inventory ships you own or items you hold physically or in the virtual inventories of items you own. It fundamentally changes how we record state in the Universe and delivers a level of persistence that you just don’t see in other games, whether they are MMOs or even single-player experiences. PES is the hardest part of the work needed for SM and is the one that has required the most engineering. ![]() The first of these is what we are calling Persistent Entity Streaming (PES) which is the foundational tech that enables Server Meshing (SM). ![]() “This year, we find ourselves on a similar path with three huge technology initiatives that will fundamentally change the experience and immersion into Star Citizen. Speaking of the “road to 4.0” Roberts laid out the plans for future updates, starting with the explanation of the concept of Persistent Entity Streaming (PES), which is a major stepping stone for the implementation of server meshing. We are on track this year to break 4 million total accounts, over 1 million unique logins this year, and more than $500 million in lifetime revenue. And this week, we had our 2 millionth unique player log in to play Star Citizen. And we have had nearly 1 million New Accounts created since then, and more than half a million New Pledging Players join the game. Star Citizen, the massive spaceflight simulator from Wing Commander series creator Chris Roberts, received new ships and a. We are enjoying MAU (Monthly Active Users) which is well beyond the highs of 2020. Our DAU (Daily Active Users) has grown by over 50% since the numbers I shared in my last Letter from the Chairman in December 2020, and with this latest patch, we are enjoying double the daily login traffic of our last April patch launch. In fact, this year, we have more than doubled our rate of New User acquisition, and with the recent launch of Alpha 3.17: Fueling Fortunes, we are seeing over two thousand new players a day joining the ‘verse. Also included in the update is a new tractor beam tool, which follows on from the expanded salvage mechanics introduced with Star Citizen patch 3.18.This will allow you to more easily attach or. Cloud Imperium Games launched Star Citizen Alpha 3.17.2 update earlier today with no prior announcement, surprising fans with all the new content as well as a number of welcoming improvements. So far, we have blown past all our projections on new players joining the ‘verse. Unfortunately, it looks like they’ve still got a lot of work to do if they hope to make good on their promise to finally release the long-delayed game this year.Our wins in 2021 set us up for an absolutely historic start to 2022. Building interiors and related missions will also be coming in future updates.Īfter more than a decade in development, you’d expect the developers to be done with adding new things by now. Abandoned settlements will also be getting an overhaul with new pre-fabricated buildings that the developers can easily place, adjust, and customize to create more settlements across the Stanton and Pyro systems.Īs for Lorville, work on the city-slash-landing-zone continues with the addition of new train routes, adjustments to various building locations, new ship paths, and rooftop landing zones. With the update’s release, players will come across more derelict ship varieties which range from freshly-crashed and burning to empty and overgrown. Of the update which will include more abandoned ship varieties, settlement updates, and further improvements to the Lorville landing zone. ![]()
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